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How would you estimate the market size for video games in the USA?

Hello everyone!

I would like to estimate the market size for video games in the USA. Howerver I don't know which approach is better, let me start:

1st Approach:. I would start estimating # Customers x Average spend per customer.

- To estimate the # customers I would estimate USA population x % that buys video games. 

- To estimate Average spend per customer I would estimate # video games per customer x Average price per game.

2nd Approach.  I would start calculating # videogames sold x Price per game.

- To estimate the # of videogames sold each year I would estimate # of videogames in the market x growth rate. To estimate # of videogames in the market I would estimate # people who buys games x # games per person. To estimate the # of people who buys games I would estimate USA population x % that buys games.

What do you think? I don't know if multiplying it by a growth rate is a good approach. My though process says multiplying it by the grow rate would tell me the # of games people buy each year which is different than the existing games in the market which is the first approach.

Thank you very much.

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Top answer
Raj
Coach
on Feb 28, 2021
FREE 15MIN CONSULTATION | #1 Strategy& / OW coach | >70 5* reviews |90% offers ⇨ prep-success.super.site | MENA, DE, UK

There are many similar questions with useful answers on preplounge already, like below:

  • https://www.preplounge.com/en/consulting-forum/how-would-you-go-about-calculating-how-many-solar-panels-are-used-in-a-country-9320
  • https://www.preplounge.com/en/consulting-forum/how-would-you-estimate-the-market-size-for-vegan-shampoos-in-the-uk-9150
  • https://www.preplounge.com/en/consulting-forum/b2b-market-sizing-no-b2c-8982
  • https://www.preplounge.com/en/consulting-forum/how-to-market-size-the-opportunity-for-stripe-9290
  • https://www.preplounge.com/en/consulting-forum/how-many-wealthy-people-are-in-the-uk-8819

Fundamentally the structure and approach will be equivalent in all these cases and in the example you have stated above.

Ian
Coach
on Feb 28, 2021
Top US BCG / MBB Coach - 5,000 sessions |Tech, Platinion, Big 4 | 9/9 personal interviews passed | 95% candidate success

Hi there,

Sorry but neither are right.

You need to segment the problem further.

"# video games per customer x Average price per game" is far too simplistic an approach!

You need to segment the population by the factor that you think most directly correlates with video game spend. In this case, it would clearly be age.

So, segment into 3-5 groups by age, estimate the % of each pop that would buy games THEN the avg spend those gorups would have. Then multiply it out.

Make sense?

Clara
Coach
on Mar 01, 2021
McKinsey | Awarded professor at Master in Management @ IE | MBA at MIT |+180 students coached | Integrated FIT Guide aut

Hello!

I would go with approach #1, not only because it´s much simpler to "follow", but also because you will then have to make the calculations, and they are much easier in the 2nd case. 

At the end, this is a very typical market sizing case, where the key steps are: 

  • Calculate the total population
  • Calculate the % of population that could be interested in this product (this could be done by clustering -the classical ones are age groups, purchaching power, etc.-)
  •  

Hope it helps!

Cheers, 

Clara

Anonymous A
on Jul 16, 2024

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on Jul 27, 2024

The USA is itself a great marketplace for several games and most specifically Racing games like Car Parking Multiplayer, Asphalt Nitro, mod bb racing,etc.

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